let current = dv.current();let title = current.name || current.file.name;// --- CONFIGURATION ---// Set to your silhouette image path or filename (e.g., "npc-images/silhouette.webp" or "silhouette.webp").// If the file doesn't exist or is set to "", it will gracefully display the text message below.let fallbackImage = "npc-images/silhouette.webp"; // ---------------------// 1. Gather all potential names (Title, quoted nicknames, and Obsidian Aliases)let rawNames = [title];// Extract quoted nickname if present in title (e.g., Wulfric "The Bear" -> The Bear)let matchNick = title.match(/"([^"]+)"/);if (matchNick && matchNick) { rawNames.push(matchNick);}// Safely pull aliases from Obsidian Frontmatter/Propertieslet rawAliases = current.file?.aliases || current.aliases || [];if (typeof rawAliases === "string") { rawNames.push(rawAliases);} else if (rawAliases && typeof rawAliases[Symbol.iterator] === "function") { for (let a of rawAliases) { if (a && typeof a === "string") rawNames.push(a); }}// 2. Build sanitized search terms (ensures terms are >= 2 chars to avoid matching "_" or empty strings)let searchTerms = new Set();for (let name of rawNames) { if (!name || typeof name !== "string") continue; let lower = name.toLowerCase().trim().replace(/["']/g, ""); let slug = lower.replace(/[\s-]+/g, "_").replace(/^_+|_+\$/g, ""); if (lower.length >= 2) searchTerms.add(lower); if (slug.length >= 2) searchTerms.add(slug);}// 3. Search npc-images for matching character fileslet matches = app.vault.getFiles().filter(f => { let pathLower = f.path.toLowerCase(); if (!pathLower.includes("npc-images")) return false; // Exclude the fallback image from character search if (fallbackImage && pathLower.includes(fallbackImage.toLowerCase())) return false; let imgName = f.name.toLowerCase(); return Array.from(searchTerms).some(term => term && imgName.includes(term));});// 4. Prioritize files with "avatar" in the name, otherwise take first matchlet match = matches.find(f => f.name.toLowerCase().includes("avatar")) || (matches.length > 0 ? matches : null);// 5. Render artwork, fallback image, or clean text messageif (match) { dv.paragraph(`![[${match.path}|cover]]`);} else { // Flexible fallback image lookup (works with filename, full path, or partial match) let fallbackFile = null; if (fallbackImage && fallbackImage.trim() !== "") { let cleanFB = fallbackImage.toLowerCase().trim(); fallbackFile = app.vault.getFiles().find(f => f.path.toLowerCase() === cleanFB || f.path.toLowerCase().includes(cleanFB) || f.name.toLowerCase().includes(cleanFB) ); } if (fallbackFile) { dv.paragraph(`![[${fallbackFile.path}|cover]]`); } else { dv.paragraph(`*No artwork generated yet for ${title}*`); }}
Character Bio
(Insert 1-2 sentence high-level summary of who they are.)
Appearance & Personality
Visuals & Mannerisms
let current = dv.current();let title = current.name || current.file.name;// --- CONFIGURATION ---// Set to your silhouette image path or filename (e.g., "npc-images/silhouette.webp" or "silhouette.webp").// If the file doesn't exist or is set to "", it will gracefully display the text message below.let fallbackImage = "npc-images/silhouette.webp"; // ---------------------// 1. Gather all potential names (Title, quoted nicknames, and Obsidian Aliases)let rawNames = [title];// Extract quoted nickname if present in title (e.g., Wulfric "The Bear" -> The Bear)let matchNick = title.match(/"([^"]+)"/);if (matchNick && matchNick) { rawNames.push(matchNick);}// Safely pull aliases from Obsidian Frontmatter/Propertieslet rawAliases = current.file?.aliases || current.aliases || [];if (typeof rawAliases === "string") { rawNames.push(rawAliases);} else if (rawAliases && typeof rawAliases[Symbol.iterator] === "function") { for (let a of rawAliases) { if (a && typeof a === "string") rawNames.push(a); }}// 2. Build sanitized search terms (ensures terms are >= 2 chars to avoid matching "_" or empty strings)let searchTerms = new Set();for (let name of rawNames) { if (!name || typeof name !== "string") continue; let lower = name.toLowerCase().trim().replace(/["']/g, ""); let slug = lower.replace(/[\s-]+/g, "_").replace(/^_+|_+\$/g, ""); if (lower.length >= 2) searchTerms.add(lower); if (slug.length >= 2) searchTerms.add(slug);}// 3. Search npc-images for matching character fileslet matches = app.vault.getFiles().filter(f => { let pathLower = f.path.toLowerCase(); if (!pathLower.includes("npc-images")) return false; // Exclude the fallback image from character search if (fallbackImage && pathLower.includes(fallbackImage.toLowerCase())) return false; let imgName = f.name.toLowerCase(); return Array.from(searchTerms).some(term => term && imgName.includes(term));});// 4. Prioritize files with "avatar" in the name, otherwise take first matchlet match = matches.find(f => f.name.toLowerCase().includes("avatar")) || (matches.length > 0 ? matches : null);// 5. Render artwork, fallback image, or clean text messageif (match) { dv.paragraph(`![[${match.path}|cover]]`);} else { // Flexible fallback image lookup (works with filename, full path, or partial match) let fallbackFile = null; if (fallbackImage && fallbackImage.trim() !== "") { let cleanFB = fallbackImage.toLowerCase().trim(); fallbackFile = app.vault.getFiles().find(f => f.path.toLowerCase() === cleanFB || f.path.toLowerCase().includes(cleanFB) || f.name.toLowerCase().includes(cleanFB) ); } if (fallbackFile) { dv.paragraph(`![[${fallbackFile.path}|cover]]`); } else { dv.paragraph(`*No artwork generated yet for ${title}*`); }}
// 5. Render artwork or fallback
if (match) {
dv.paragraph(![[${match.path}|cover]]);
} else {
let fallbackFile = fallbackImage ? app.vault.getAbstractFileByPath(fallbackImage) : null;
if (fallbackFile) {
dv.paragraph(![[${fallbackFile.path}|cover]]);
} else {
dv.paragraph(*No artwork generated yet for ${title}*);
}
}
- **Mannerisms:**
Campaign Developments
Recent Activity
This section displays every time this character is mentioned in the session notes.
// 1. Get the main name and any aliases from the current noteconst targetName = dv.current().file.name;const aliases = dv.current().aliases || [];const searchTerms = Array.isArray(aliases) ? [targetName, ...aliases] : [targetName, aliases];// 2. Filter sessions that link to this NPCconst sessions = dv.pages('"Campaign Information/Sessions"') .where(p => p.file.outlinks.includes(dv.current().file.link)) .sort(p => p.file.mtime, 'desc');for (let session of sessions) { const file = app.vault.getAbstractFileByPath(session.file.path); const content = await app.vault.read(file); const lines = content.split('\n'); let matches = []; let inSummary = false; for (let line of lines) { // Find the Saga20 callout if (line.toLowerCase().includes('[!success]+ saga20 summary')) { inSummary = true; continue; } if (inSummary) { if (line.trim().startsWith('>')) { let cleanedLine = line.trim().replace(/^>\s?/, ""); // Check if the line contains the main name OR any of the aliases const foundMatch = searchTerms.some(term => cleanedLine.toLowerCase().includes(term.toString().toLowerCase()) ); if (foundMatch) { matches.push(cleanedLine); } } else if (line.trim() !== "" && !line.trim().startsWith('>')) { // Exit callout block inSummary = false; } } } if (matches.length > 0) { dv.header(4, session.file.link); dv.list(matches); }}
Statblock
(Paste statblock here)
%%
Lirnal, the Lord of Lies is the Abyssal Planes deity of Twilight and Trickery. He also has the names Linra (Elvish) and Linvom (Dwarvish).
Evergloam
Evergloam
Evergloam is a plane of darkness and deceit. The trees and caves seem to stretch on forever, and the shadows seem to move of their own accord. Lirnal, the Lord of Lies, reigns over this realm with an iron grip. He delights in trickery and manipulation, and the fiends that call Evergloam home are no different. Mortals who venture into this realm are warned to keep their wits about them, lest they fall prey to the seductive whispers of the fiends. The creatures of Evergloam are skilled in the art of deception, using their guile and charm to lure unsuspecting travellers into traps or swindle them out of their possessions. The light in this plane is forever dim, and mortals who spend too much time there may find themselves losing their sense of reality and succumbing to the darkness.