Overview
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An agent of Aldovia, commanded by the Ministry of Faith.
Appearance & Personality
Visuals & Mannerisms
- Visuals:
- Mannerisms:
Statblock
Auster
Medium Humanoid, Neutral
- Armor Class 15 mage armor
- Hit Points 105 (30d8 - 30)
- Speed 30 ft.
- Initiative +2 (12)
STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 8 (-1) 10 (+0) 16 (+3) 22 (+6)
- Skills Deception +12, Insight +6, Performance +9, Persuasion +9
- Damage Resistances Psychic
- Immunities Charmed, Frightened
- Senses Darkvision 60 ft., Passive Perception 13
- Languages Common, Dwarvish, Elvish, telepathy 120ft.
- Challenge 7 (XP 2,900; PB +3)
- Proficiency Bonus +3
Actor. Auster has advantage on Deception and Performance checks when trying to pass himself off as a different person, and he can mimic the speech of another person or the sounds made by other creatures that he has heard (for at least 1 minute).
Spellcasting. Auster casts one of the following spells, requiring no Material, Verbal, or Somatic components and using Charisma as the spellcasting ability (spell save DC 19):
At will: Detect Thoughts
5/day: Dissonant Whispers (3rd level)
2/day each: Calm Emotions, Disguise Self, Dispel Magic
1/day each: Dominate Person, Greater Invisibility, Modify Memory, SendingActions
Multiattack. Auster makes two Mind Sliver attacks or a Mind Sliver attack and any other spell.
Mind Sliver. The target must succeed on a DC 19 Intelligence saving throw or take 10 (3d6) Psychic damage and subtract 1d4 from the next saving throw it makes before the end of the target’s next turn.
Reactions
Spellcasting. Auster casts one of the following spells, requiring no Material, Verbal, or Somatic components and using Charisma as the spellcasting ability (spell save DC 19):
3/day: Shield
2/day: Counterspell