An Elder Vampire do still possess a thirst for blood and are subject to Vampiric Forbiddance regarding residences. Elder Vampires are not subject to the remaining Vampiric Weaknesses.

The true difference between an Elder Vampire and their common cousins however is their form of immortality. An Elder Vampire may only be truly slain by another Elder Vampire. In addition to this the creation of an Elder Vampire appears to be a process sufficiently different to regular vampires as to remain a mystery to all except Elder Vampires themselves.


let current = dv.current();
let title = current.name || current.file.name;
 
// --- CONFIGURATION ---
// Set to your silhouette image path or filename (e.g., "npc-images/silhouette.webp" or "silhouette.webp").
// If the file doesn't exist or is set to "", it will gracefully display the text message below.
let fallbackImage = "npc-images/silhouette.webp"; 
// ---------------------
 
// 1. Gather all potential names (Title, quoted nicknames, and Obsidian Aliases)
let rawNames = [title];
 
// Extract quoted nickname if present in title (e.g., Wulfric "The Bear" -> The Bear)
let matchNick = title.match(/"([^"]+)"/);
if (matchNick && matchNick) {
    rawNames.push(matchNick);
}
 
// Safely pull aliases from Obsidian Frontmatter/Properties
let rawAliases = current.file?.aliases || current.aliases || [];
if (typeof rawAliases === "string") {
    rawNames.push(rawAliases);
} else if (rawAliases && typeof rawAliases[Symbol.iterator] === "function") {
    for (let a of rawAliases) {
        if (a && typeof a === "string") rawNames.push(a);
    }
}
 
// 2. Build sanitized search terms (ensures terms are >= 2 chars to avoid matching "_" or empty strings)
let searchTerms = new Set();
for (let name of rawNames) {
    if (!name || typeof name !== "string") continue;
    
    let lower = name.toLowerCase().trim().replace(/["']/g, "");
    let slug = lower.replace(/[\s-]+/g, "_").replace(/^_+|_+\$/g, "");
    
    if (lower.length >= 2) searchTerms.add(lower);
    if (slug.length >= 2) searchTerms.add(slug);
}
 
// 3. Search npc-images for matching character files
let matches = app.vault.getFiles().filter(f => {
    let pathLower = f.path.toLowerCase();
    if (!pathLower.includes("npc-images")) return false;
    
    // Exclude the fallback image from character search
    if (fallbackImage && pathLower.includes(fallbackImage.toLowerCase())) return false;
    
    let imgName = f.name.toLowerCase();
    return Array.from(searchTerms).some(term => term && imgName.includes(term));
});
 
// 4. Prioritize files with "avatar" in the name, otherwise take first match
let match = matches.find(f => f.name.toLowerCase().includes("avatar")) || (matches.length > 0 ? matches : null);
 
// 5. Render artwork, fallback image, or clean text message
if (match) {
    dv.paragraph(`![[${match.path}|cover]]`);
} else {
    // Flexible fallback image lookup (works with filename, full path, or partial match)
    let fallbackFile = null;
    if (fallbackImage && fallbackImage.trim() !== "") {
        let cleanFB = fallbackImage.toLowerCase().trim();
        fallbackFile = app.vault.getFiles().find(f => 
            f.path.toLowerCase() === cleanFB || 
            f.path.toLowerCase().includes(cleanFB) || 
            f.name.toLowerCase().includes(cleanFB)
        );
    }
    
    if (fallbackFile) {
        dv.paragraph(`![[${fallbackFile.path}|cover]]`);
    } else {
        dv.paragraph(`*No artwork generated yet for ${title}*`);
    }
}
  • Behavior: