Overview
Transclude of Insert_Image_Link_HereCharacter Bio
A seneschal for Great House Korunda. He paid the party 500gp to find his missing sister, Jaslin, for himself whilst also hiring them to counter the Illithid and Dread Ethel for his master.
Appearance & Personality
Visuals & Mannerisms
- Visuals:
- Mannerisms:
Recent Activity
This section displays every time this entity is mentioned in session summaries.
Session 0-3
- The Party then travelled to Chevid, capital of Korunda Prefecture. Whilst there they spoke with Fain Farlight, seneschal for Great House Korunda. The party passed on their news whilst also receiving word from Fain. Fain confirmed the rumours that the city had been having regular nightmares that were debilitating and suspected to be supernatural in origin. Fain had been authorised to reward anyone who assisted in resolving this. Fain advised that Nira Crakehall was a researcher associated with Great House Lyran who was visiting to assist. Crakehall had the service of a sarcastic quickling familiar named Flit. On a more personal note Fain contracted the party to investigate the disappearance of his sister, Jaslin Farlight. Jaslin worked in the library provided to the people by Korunda. After visiting the library and speaking with Crakehall the party left to go to Jaslin’s home.
- The party reported to Fain with Jaslin in tow. Upon mention of the Illithid involvement Fain immediately triggered a message to others outside of his office. Fain stated that whilst he loved his sister there were protocols to follow when there was any suggestion of Illithid involvement, fearing any potential new Desolation.
- Fain brought the party to the Lord of Great House Korunda, Rurisk Korunda. Lord Rurisk stated that should the party deal with this, preferably destroying the Illithid, then they would be rewarded greatly. Lord Rurisk stated that he would be sending his personal bodyguards to investigate and deal with this also.
Fain Farlight
Medium Humanoid (Elf), Neutral
Armor Class 15 Hit Points 56 (16d6) Speed 30 ft. Initiative +2 (12)
STR DEX CON INT WIS CHA 11 (+0) 15 (+2) 10 (+0) 16 (+3) 12 (+1) 11 (+0)
Saving Throws Wis +3 Skills Arcana +5, Sleight of Hand +4 Senses Darkvision 60 ft., Passive Perception 11 Languages Common, Dwarvish, Elvish, Sylvan, Primordial Challenge 3 (XP 700; PB +2) Proficiency Bonus +2
Words of Reason. Allies in a 10-foot Emanation originating from Fain Farlight have Advantage on saving throws to avoid or end the Charmed or Frightened condition. This trait doesn’t function if Fain Farlight has the Incapacitated condition.
Actions
Multiattack. Fain Farlight makes two Bursting Sigil attacks.
Bursting Sigil. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Radiant damage.
Spellcasting. Fain Farlight casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (DC 13):
At will: Comprehend Languages, Mage Armor (included in AC), Message
1/day: SendingReactions
Word of Stasis (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point Fain Farlight can see within 60 feet. Failure: The target has the Incapacitated condition until the start of Fain Farlight’s next turn. While the target is Incapacitated, its Speed is 0 and can’t increase.