Overview
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A member of the Evergloom Cult who was active in Rossashus. Deceased by the hands of the party.
Appearance & Personality
Visuals & Mannerisms
- Visuals:
- Mannerisms:
Recent Activity
This section displays every time this entity is mentioned in session summaries.
Session 0-2
- The party entered thinking to save any children and instead found monsters. Fleshy quadrupedal monsters with spike limbs and no facial features scuttled across the floor, walls, and roof towards them. The monsters were the source of the giggling. The party slew the monsters horrified and found a note on the kitchen table. It was from Casperia to someone called Varil, stating that she’d already tested the knowledge she’d gained and made the first of her Brood. She noted that the souls of children, particularly infants, worked best for making The Brood and that she was sending some to him.
- The party were disgusted and moved to search the rest of the tall townhouse. They found only a coupe of cultists lead by the more senior named Varil, who was elsewhere. The party slew Varil first and then Iskar, using his changeling abilites, imitated him to illicit information from them. The party slew the remaining cultists and discovered a portal within the attic library. Due to another note on Varil’s person they knew it to connect to the Abyssal Plane of Ebonmre, home to the Gravemind.
Varil
Medium Humanoid (Elf), Typically Neutral Evil
Armor Class 15 (studded leather) Hit Points 136 (21d8 + 42) Speed 30 ft. Initiative +3 (13)
STR DEX CON INT WIS CHA 8 (-1) 17 (+3) 14 (+2) 19 (+4) 16 (+3) 13 (+1)
Saving Throws Dex +7, Wis +7, Cha +5 Skills Perception +7 Immunities Necrotic, Psychic; Charmed, Exhaustion, Frightened Senses Darkvision 60 ft., Passive Perception 17 Languages Common, Elvish Challenge 11 (XP 7,200; PB +4) Proficiency Bonus +4
Fey Ancestry. Varil has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Magic Resistance. Varil has advantage on saving throws against spells and other magical effects.
Soul Thirst. When Varil reduces a creature to 0 hit points,Varil can gain temporary hit points equal to half the creature’s hit point maximum. While Varil has temporary hit points from this trait, Varil has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid that starts its turn within 5 feet of Varil has its speed reduced by 20 feet until the start of that creature’s next turn.
Actions
Multiattack. Varil makes two Shadow Dagger attacks.
Shadow Dagger. Spell Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 19 (3d12) necrotic damage, and the target has disadvantage on saving throws until the end of Varil’s next turn.
Spellcasting. Varil casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: bestow curse, finger of death, gaseous form, seeming
Wave of Weariness (Recharge 4–6). Varil emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes half as much damage and doesn’t gain a level of exhaustion.