Overview
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Appearance & Personality
Visuals & Mannerisms
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Recent Activity
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Session 0-2
- The party, not having found any members of the Evergloom Cult, entered the barrow. Within they found still crypts. The party deciphered a mosaic mural which appeared to depict the history of something called the Cannibal King. It appeared to chronicle an unkillable Lich-like figure which subjugated the world once. The mosaic was damaged but the party noted it appeared to chronicle the Cannibal King’s imprisonment and seemed to involve the greatsword somehow.
- The party entered the final chamber to find the Cannibal King standing above the Wardens of Meher. All Wardens were slain with the exception of Ardbid Velanon who appeared about to die at his feet. The Cannibal King appeared to be some lich of fungal themed nature.
- The party spoke with the Cannibal King and stalled for time. The Cannibal King had asked if they were there to serve him. This didn’t work for long before they begun to battle the Cannibal King, who appeared unbothered by the damage dealt to him, as they tried to rescue Velanon. Calyn, remembering the mosaic mentioning the greatsword in some way, ran to get it while the others fought. Calyn, using his abilities to step partly into the Astral Sea, turned ethereal whilst gripping the sword. Calyn tore it free from the earth and dropped through the ground into the Cannibal King’s chamber. At the same time the others had almost defeated the Cannibal King who had been laughing whilst stating “You cannot kill me in a way that matters”. The Cannibal King dissipated into spores and the party took the unconscious Velanon outside to recover.
- Upon waking Velanon despaired at the news of Calyn having successfully removed the greatsword. Velanon believed it had been anchoring the Cannibal King into his prison barrow and now he had been truly freed. Velanon stated she had to return to Estwatch to consult her superiors about this. Velanon also advised that she and her Wardens had gotten to the barrow too late to stop the Evergloom Cult. They got whatever they were there for.
The Cannibal King
Huge Undead, Chaotic Evil
Armor Class 22 Hit Points 620 (40d12 + 360) Speed 40 ft., Burrow 40 ft. Initiative +3 (13)
STR DEX CON INT WIS CHA 24 (+7) 16 (+3) 28 (+9) 22 (+6) 24 (+7) 26 (+8)
Damage Resistances Bludgeoning, Piercing, Slashing Immunities Necrotic, Poison; Charmed, Poisoned, Prone Senses Darkvision 120 ft., Tremorsense 40 ft., Passive Perception 17 Languages Common, Druidic, Dwarvish, Elvish, Sylvan, Celestial, Deep Speech, Draconic, infer, Primordial, telepathy 120ft. Challenge 30 (XP 155,000; PB +9) Proficiency Bonus +9
Innate Spellcasting. The Cannibal King’s innate spellcasting ability is Charisma (spell save DC 22). He can innately cast the following spells, requiring no material components:
At will: Blight, Dispel Magic, Mold Earth
3/day: Cloudkill, Wall of Thorns
1/day: Finger of DeathLegendary Resistance (5/Day). If the the cannibal king fails a saving throw, it can choose to succeed instead.
Actions
Aura of Ruin. Any creature that starts its turn within 30 feet of the Cannibal King must succeed on a DC 22 Constitution saving throw or take 21 (6d6) necrotic damage and suffer disadvantage on attack rolls until the start of its next turn. On a successful save, they take half damage and suffer no disadvantage.
Tear the Roots (Recharge 5–6). The Cannibal King unleashes a pulse of decay. All creatures (except for Undead and Plants) within 60 feet must make a DC 22 Constitution saving throw. On a failed save, a creature takes 66 (12d10) necrotic damage and is restrained by fungal growths. A successful save halves the damage and the creature suffers no further effect.
Bonus Actions
Spellcasting. The Cannibal King may use any spell cast at will or movement-based legendary action (e.g., Mycelial Warp) as a bonus action if it has already used a legendary action that turn.
Reactions
Reactive Spores. When hit by a melee attack, the attacker must make a DC 22 Constitution saving throw or take 18 (4d8) necrotic damage and be poisoned until the end of their next turn.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, cannibal king can expend a use to take one of the following actions. Cannibal King regains all expended uses at the start of each of their turns.
- Aura Surge. The Cannibal king causes its Aura of Ruin to immediately trigger against all creatures within 30 ft.
- Fungal Crush. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 43 (8d8 + 7) force damage.
- Mycelial Warp (Costs 2 actions). The Cannibal King teleports up to 80 feet to a space it can see, leaving behind a cloud of choking spores in a 10-foot radius. Creatures in the space must make a DC 22 Constitution saving throw or be blinded until the end of their next turn.
Lair Actions
On initiative count 20 (losing initiative ties), the Cannibal King can take a lair action to cause one of the following effects:
- Spore Bloom: Creatures of the Cannibal King’s choice within 60 feet must make a DC 22 Constitution saving throw or be stunned until the end of their next turn.
- Animate Mycelium: Roots lash from walls or ground in a 30-foot radius, causing terrain to become difficult and restraining enemies (DC 22 Strength).
- Unleash the Dead: The ground opens to unleash 2d4 Blighted Shamblers under the Cannibal King’s control. (Optional summon)