Overview
The Elven Republic of Highever fully withdrew from their other territories over a millennia ago, about the time of the last Desolation. They retreated to their island homeland of Highever in favour of isolationist policies and a reduced sphere of influence. This island is considered the ancestral homeland of the Elves. The state has been isolationist and stable for near a millennia. The previous iterations of elven nations had been reduced with each successive desolation until they could no longer sustain their world spanning colonies. A problem exacerbated by their low birth rate.
Scholars theorise that due to the Elves long lives they were favourite targets for Illithid indoctrination and enthralment.
Due to their isolationist attitude and fear of their dwindling nation’s status the republic allows only Elves to possess land and the ability to vote tied to this. The nation is now administered from the capital Therin and has been under the leadership of statesmen, Archon Artin Neremyn for about 300 years.
Due to their reduced numbers Elves also bear prejudice for half-elves and those who form relationships with Humans. A half-elf will produce either a human or elf child dependent on their partner. Two half-elves who produce offspring will tend to produce humans over elves.
Districts
Areas & Points of Interest
Therin
Therin
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Trade District
Inew's Crossing
East Ward
Pearldocks
Ghostdocks
Red Market
Castle
West Road
South Town
Farspring
Twilight Barrow
Oldlodge
Duskshade
Sunrise Gate
Link to originalClay Tower
Alarith
Alarith
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Two Bowls
Cabbage Fair
South Ward
Feyshade
The Forges
Apple Road
Glass Tower
Brightsmile
Link to originalGreat Orchard
Anderfel
Anderfel
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Cattlebridge
Feyrock
Snow Docks
Murky Barrow
Appleroad
Spirit Docks
Fogmire
South District
Moonchurch
Hunter's Pole
Castle District
West Quarter
Link to originalThe Crowns
Aralen
Aralen
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Blackwell
Saltgate
South Road
Link to originalWest Gate
Arlathan
Arlathan
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old Town
The Docks
Cloud Gate
Greatbowl
Military Ward
The Courts
Northroad
Link to originalWinter Way
Auvilleman
Auvilleman
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Elmmire
South District
West District
The Crowns
Othen's Gate
Nightsprawl
Aper's Way
Link to originalCorlin
Corlin
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old Corlin
Applerock
South Ward
Link to originalStonegate
Dewborest
Dewborest
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old Town
South Gate
Eastgate
Summer Road
Link to originalBreadfair
Drethond
Drethond
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
East Town
Glass Road
Cattlepoint
Link to originalThe Fair
Ellalulsin
Ellalulsin
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old Town
Westgate
Link to originalNorth Road
Filno'an
Filno'an
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Trade District
The Port
Castle
South District
The Mire
Breadwalk
Link to originalSun Road
Garion
Garion
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Smokestar
Cleararch
Haunted Bowl
Greatgrove
South Quarter
Thirsone's Gate
The Rocks
Raven Water
Link to originalSix Brooks
Iceverhar
Iceverhar
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Trade Town
Castle Ward
Middleport
North Ward
Thieves Gate
Hayport
Honey Borough
Butcher's Gate
Link to originalSnowridge
Ilella
Ilella
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Biren's Road
South Ward
Link to originalWestgate
Illyria
Illyria
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old Illyria
Small Tower
Beggars Park
Pig Hall
Eastgate
Darkend
Link to originalDogstar
Lefrenbelle
Lefrenbelle
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Cattlegate
Egsteps
Link to originalEast Gate
Litmorough
Litmorough
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old Town
Raven Hill
Seven Courts
Link to originalGlass Water
Lynreth
Lynreth
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Autummet's Ford
Charpoint
Mead Borough
Moonhook
Three Meadows
Link to originalSilkfair
Malva
Malva
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old District
Honey End
The Wall
Stone Water
Pearl Pass
Shadow Place
Link to originalSmokepoint
Menola
Menola
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Murky Crown
South Road
Thounty's Way
Link to originalGreenchurch
Migpoint
Migpoint
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Trade District
The Docks
Fortress
North District
Chicken Garden
Fogway
East Quarter
Link to originalWide Valley
Mythas
Mythas
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Golden Market
Haylodge
North District
Winter Ward
Beggars Gate
Westway
The Fields
Link to originalSeven Cliffs
Ollanore
Ollanore
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Windplace
Ghostgate
Meatway
Woolgate
Link to originalThree Rocks
Onarion
Onarion
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Silk Crossing
Citadel
Saltwood
Timber Brook
Clearspring
Fish Place
Honey Way
Three Valleys
Snowell
Murkylodge
Silver Arch
Link to originalGhost Horn
Onerien
Onerien
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Trade District
Pig Village
Castle
South District
Catlodge
Westway
Northgate
Link to originalSpirit Pass
Roreswell
Roreswell
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
The Arch
Weaver's Horn
The Knot
Bonerock
North Ward
Link to originalFampopple's Gate
Rosefair
Rosefair
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Wheatbrook
The Port
North Town
Upper Ward
Seven Towers
Egwood
Glassgate
Link to originalSouth Ward
Scorhill
Scorhill
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
North District
Knight's Forge
South Gate
Link to originalWinter Way
Shaume
Shaume
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Woolmire
The Wells
Bardscliff
Nightgate
Link to originalHimpot's Road
Sheercliff
Sheercliff
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Cherrylodge
Castle District
The Docks
Southgate
Brewers Gate
Egg Gate
Westway
Sunset Town
Link to originalBreadgrove
Shemnera
Shemnera
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old District
The Port
Oak Rock
Upper Ward
The Valleys
Greensquare
Cloud Well
Beer Borough
Link to originalSouth Quarter
Symmar
Symmar
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Old Symmar
Ratsong
Carpenters Mile
Shadowknot
Eastway
Claycrown
Link to originalSouth Ward
Thorcairn
Thorcairn
Overview
(A brief 1-2 sentence description of the location’s vibe or history.)
Districts
Areas & Points of Interest
Westway
Harbour District
Castle Town
Cotton Well
Wheatshade
Link to originalForlorn Gate
Archon
Archon
In the world of Roshar, the Elven Republic of Highever is a democratic faction led by an elected Archon. The current Archon is Artin Neremyn, who has served for an impressive 228 years. The Archon serves for an indefinite period of time until voted out of power by the Magisters, who are electors and hold sufficient land to merit the title. Other races often mistake Magisters as a form of nobility, but it is actually an attainable position for any enterprising Elf.
Although it is not a prerequisite, it tends to be that all Magisters, and therefore the Archon, are powerful mages. This is due to their personal arcane power, which tends to make them longer lived even for Elves. They are wise and experienced leaders, and the Magisters elect the Archon to ensure that the government of Highever remains stable and just.
The Knights Radiant are the Archon’s warriors and knights, a small standing army that serves as both a policing and defending force. Deadly to any who attempt to invade or usurp Highever’s government, the Knights Radiant are highly trained and skilled in both combat and magic.
The calendar of Roshar is based off of the Elven calendar, which starts a new age with the election of a new Archon. This system ensures that the government remains stable and that the leadership is constantly renewed, allowing for new ideas and perspectives to be brought into the fold.
The Elven Republic of Highever is a unique and powerful force in the world of Roshar. Their commitment to democracy and justice ensures that their people are prosperous and their government is just. With their experienced and powerful leaders, the Magisters and Archon, and their deadly Radiants, Highever remains a force to be reckoned with.
Link to original
Knights Radiant
Knights Radiant
Overview
The Knights Radiant of Elven Republic of Highever are the Archon’s warriors and knights, a small standing army that serves as both a policing and defending force. Deadly to any who attempt to invade or usurp Elven Republic of Highever’s government, the Knights Radiant are highly trained and skilled in both combat and magic.
The Knights Radiant often study for a time amongst The Orphic Order.
Appearance & General Lore
(What a character would know with a successful Nature/History check, or what they see at first glance.)
- Visuals:
- Behavior:
Observed Tactics
(This is great for the wiki! It describes how they fight without giving away numbers. e.g., “These creatures tend to strike from the shadows and retreat, rarely staying for a fair fight.“)
Political Landscape
Allies
Groups this faction supports or is supported by.
Rivals
Groups this faction is at odds with or actively sabotaging.
- None
Hierarchy & Agents
Direct Members
- None
Link to originalBeholden Sub-Groups
- None
Recent Activity
This section displays every time this entity is mentioned in session summaries.
Session 0-4
- Following their return to Alver the party deposited returned to Janus via his doorway, delivering to him the Zaratan heart. Janus offered the party a further contract for a phoenix egg for a further 100,000gp. Janus advised that he was aware of a phoenix in the highlands of Highever, between Aralen and Menola.
Political Landscape
Allies
Groups this faction supports or is supported by.
- None
Rivals
Groups this faction is at odds with or actively sabotaging.
- None
Hierarchy & Agents
Direct Members
Beholden Sub-Groups
































