let current = dv.current();let title = current.name || current.file.name;// --- CONFIGURATION ---// Set to your silhouette image path or filename (e.g., "npc-images/silhouette.webp" or "silhouette.webp").// If the file doesn't exist or is set to "", it will gracefully display the text message below.let fallbackImage = "npc-images/silhouette.webp"; // ---------------------// 1. Gather all potential names (Title, quoted nicknames, and Obsidian Aliases)let rawNames = [title];// Extract quoted nickname if present in title (e.g., Wulfric "The Bear" -> The Bear)let matchNick = title.match(/"([^"]+)"/);if (matchNick && matchNick) { rawNames.push(matchNick);}// Safely pull aliases from Obsidian Frontmatter/Propertieslet rawAliases = current.file?.aliases || current.aliases || [];if (typeof rawAliases === "string") { rawNames.push(rawAliases);} else if (rawAliases && typeof rawAliases[Symbol.iterator] === "function") { for (let a of rawAliases) { if (a && typeof a === "string") rawNames.push(a); }}// 2. Build sanitized search terms (ensures terms are >= 2 chars to avoid matching "_" or empty strings)let searchTerms = new Set();for (let name of rawNames) { if (!name || typeof name !== "string") continue; let lower = name.toLowerCase().trim().replace(/["']/g, ""); let slug = lower.replace(/[\s-]+/g, "_").replace(/^_+|_+\$/g, ""); if (lower.length >= 2) searchTerms.add(lower); if (slug.length >= 2) searchTerms.add(slug);}// 3. Search npc-images for matching character fileslet matches = app.vault.getFiles().filter(f => { let pathLower = f.path.toLowerCase(); if (!pathLower.includes("npc-images")) return false; // Exclude the fallback image from character search if (fallbackImage && pathLower.includes(fallbackImage.toLowerCase())) return false; let imgName = f.name.toLowerCase(); return Array.from(searchTerms).some(term => term && imgName.includes(term));});// 4. Prioritize files with "avatar" in the name, otherwise take first matchlet match = matches.find(f => f.name.toLowerCase().includes("avatar")) || (matches.length > 0 ? matches : null);// 5. Render artwork, fallback image, or clean text messageif (match) { dv.paragraph(`![[${match.path}|cover]]`);} else { // Flexible fallback image lookup (works with filename, full path, or partial match) let fallbackFile = null; if (fallbackImage && fallbackImage.trim() !== "") { let cleanFB = fallbackImage.toLowerCase().trim(); fallbackFile = app.vault.getFiles().find(f => f.path.toLowerCase() === cleanFB || f.path.toLowerCase().includes(cleanFB) || f.name.toLowerCase().includes(cleanFB) ); } if (fallbackFile) { dv.paragraph(`![[${fallbackFile.path}|cover]]`); } else { dv.paragraph(`*No artwork generated yet for ${title}*`); }}
// 5. Render artwork or fallback
if (match) {
dv.paragraph(![[${match.path}|cover]]);
} else {
let fallbackFile = fallbackImage ? app.vault.getAbstractFileByPath(fallbackImage) : null;
if (fallbackFile) {
dv.paragraph(![[${fallbackFile.path}|cover]]);
} else {
dv.paragraph(*No artwork generated yet for ${title}*);
}
}
### Character Bio
Galnir was once a bodyguard for [[Rurisk Korunda]] of [[Great House Korunda]]. He fought the [[Illithid]] and [[Dread Ethel|Dread Ethel]] threat to [[Chevid]] alongside the [[The Party|party]]. During this he swore to be a member of the [[Legion of the Dead]].
Appearance & Personality
Visuals & Mannerisms
let current = dv.current();let title = current.name || current.file.name;// --- CONFIGURATION ---// Set to your silhouette image path or filename (e.g., "npc-images/silhouette.webp" or "silhouette.webp").// If the file doesn't exist or is set to "", it will gracefully display the text message below.let fallbackImage = "npc-images/silhouette.webp"; // ---------------------// 1. Gather all potential names (Title, quoted nicknames, and Obsidian Aliases)let rawNames = [title];// Extract quoted nickname if present in title (e.g., Wulfric "The Bear" -> The Bear)let matchNick = title.match(/"([^"]+)"/);if (matchNick && matchNick) { rawNames.push(matchNick);}// Safely pull aliases from Obsidian Frontmatter/Propertieslet rawAliases = current.file?.aliases || current.aliases || [];if (typeof rawAliases === "string") { rawNames.push(rawAliases);} else if (rawAliases && typeof rawAliases[Symbol.iterator] === "function") { for (let a of rawAliases) { if (a && typeof a === "string") rawNames.push(a); }}// 2. Build sanitized search terms (ensures terms are >= 2 chars to avoid matching "_" or empty strings)let searchTerms = new Set();for (let name of rawNames) { if (!name || typeof name !== "string") continue; let lower = name.toLowerCase().trim().replace(/["']/g, ""); let slug = lower.replace(/[\s-]+/g, "_").replace(/^_+|_+\$/g, ""); if (lower.length >= 2) searchTerms.add(lower); if (slug.length >= 2) searchTerms.add(slug);}// 3. Search npc-images for matching character fileslet matches = app.vault.getFiles().filter(f => { let pathLower = f.path.toLowerCase(); if (!pathLower.includes("npc-images")) return false; // Exclude the fallback image from character search if (fallbackImage && pathLower.includes(fallbackImage.toLowerCase())) return false; let imgName = f.name.toLowerCase(); return Array.from(searchTerms).some(term => term && imgName.includes(term));});// 4. Prioritize files with "avatar" in the name, otherwise take first matchlet match = matches.find(f => f.name.toLowerCase().includes("avatar")) || (matches.length > 0 ? matches : null);// 5. Render artwork, fallback image, or clean text messageif (match) { dv.paragraph(`![[${match.path}|cover]]`);} else { // Flexible fallback image lookup (works with filename, full path, or partial match) let fallbackFile = null; if (fallbackImage && fallbackImage.trim() !== "") { let cleanFB = fallbackImage.toLowerCase().trim(); fallbackFile = app.vault.getFiles().find(f => f.path.toLowerCase() === cleanFB || f.path.toLowerCase().includes(cleanFB) || f.name.toLowerCase().includes(cleanFB) ); } if (fallbackFile) { dv.paragraph(`![[${fallbackFile.path}|cover]]`); } else { dv.paragraph(`*No artwork generated yet for ${title}*`); }}
// 5. Render artwork or fallback
if (match) {
dv.paragraph(![[${match.path}|cover]]);
} else {
let fallbackFile = fallbackImage ? app.vault.getAbstractFileByPath(fallbackImage) : null;
if (fallbackFile) {
dv.paragraph(![[${fallbackFile.path}|cover]]);
} else {
dv.paragraph(*No artwork generated yet for ${title}*);
}
}
- **Mannerisms:**
Recent Activity
This section displays every time this entity is mentioned in session summaries.
The party were then accompanied by the bodyguards Bhaldir, Branmund, Galnir, Tharmond, and Thargran. The dwarven bodyguards all swore the creed of the Legion of the Dead before doing so, making a lifelong oath to confront the Illithid. Upon entering the mountain tunnels they encountered Mind Flayers who dominated some of their minds. The bodyguards didn’t hesitate and slew some of their own subjugated fellows. Eventually only Galnir and Thargran left those tunnels alive with the party.
Galnir
Medium Humanoid (Dwarf), Neutral
Armor Class 18 (plate)
Hit Points 93 (11d8 + 44)
Speed 25 ft.
Initiative -1 (9)
Forest of Pikes. If Galnir is within 5 feet of at least one dwarf ally, it has half cover against ranged attacks.
Actions
Multiattack. Galnir uses Not One Step Back, if it can. It then makes two Pike attacks.
Pike.Melee Weapon Attack +6 to hit, reach 10 ft., one target. Hit 14 (2d10 + 3) piercing damage.
Not One Step Back! (Recharge 5–6). Galnir bellows an order, inspiring his allies to glory. Each creature of the captain’s choice within 10 feet of it becomes immune to the charmed and frightened conditions for 1 minute. In addition, Galnir grants one such creature the Bring It Down reaction for 1 minute, allowing the target to make an opportunity attack if a dwarven ally deals damage to a creature in the target’s reach. Galnir can share Bring It Down with only one creature at a time. If Galnir shares Bring It Down with another, the effect on the previous target ends. These effects ends early if Galnir is incapacitated.
Reactions
Brace Pike. When a creature enters Galnir’s reach, Galnir can brace his pike. If he does so, he has advantage on its next attack roll against that creature.
Bring It Down. When a creature within Galnir’s reach takes damage from a dwarven ally, Galnir can make one opportunity attack against that creature.